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27.July.2012
Moofcast Episode 149: Day Z & PS Vita
written by Uno Ill Nino in News
Andrew got a PS Vita for his birthday! But before he can talk about it, Nick hogs up half the podcast talking about Day Z. He promises the best stories ever told on the Moofcast, but fails to deliver as usual. Other topics are in there, but nobody remembers them right now. Enjoy!

Direct Link - Click Here to Download The Show!



13.July.2012
Moofcast Episode 148: Summer Mixtape Edition
written by Uno Ill Nino in News
This week's show is all over the place with topics including The Walking Dead game as well as the comic's 100th issue, G4's Top 100 games of all time, Dead or Alive premium swimsuits, Theatrythm, Kickstarters, the new Ouya console, Metal Gear trophies, Tomb Raider HD Trilogy, replays of Dead Island, Dragon's Dogma, and more! Its packed! Please note, the first 5 minutes has background noise of unknown origin, but it cleans up around 5:20 and is smooth sailing from there. Enjoy the show and get in on the discussion by joining our Facebook group, "Moof Pack Gaming"!

Direct Link - Click Here to Download The Show!



30.June.2012
Moofcast Episode 147: Summer Heat Wave
written by Uno Ill Nino in News
Nick returns to join Andrew for this week's show. Topics include topless young women, bottomless old men, Prometheus, more on Lollipop Chainsaw, brief impressions of The Walking Dead Game Episode 2, Dragon's Dogma, Spec Ops The Line, HD Collections, and more.

Direct Link - Click Here to Download The Show!



24.June.2012
Moofcast Episode 146: Lollipop Chainsaw & JRPGs
written by Uno Ill Nino in News
This week Andrew welcomes a panel of friends and former guests composed of Paul aka Gungraves, John aka Jognny, and Travis aka Malonhead. Discussion is all over the place with everything from Andrew's growing hatred of country music, the upcoming season of Breaking Bad, impressions of Lollipop Chainsaw, and the state of the Japanese RPG. Break music is from Final Fantasy Legend on the GameBoy. Enjoy!

Direct Link - Click Here to Download The Show!



13.June.2012
Lollipop Chainsaw Impressions: My first day at San Romero High
written by Uno Ill Nino in News


Sometimes, games come out that don't have the most solid controls, the best graphics, or the most interesting story, but you forgive all that because there is an abundance of heart. I'm just a couple of hours in so far, but at this point Lollipop Chainsaw seems to be one of those games.

The gist of it: The general design so far seems to consist of entering a room or an area surrounded by walls or rubble or some other boundary intended to keep you confined to that spot until a set number of enemies have been destroyed. Its very PlayStation 2-era in that regard. In fact, a lot of the enemies you fight in these confined areas are multiples of the same model. So you'll fight 3 zombies that are exactly the same, 4 more that are the same, and maybe 2 others that are the same, and you'll do this over and over. Sometimes they shake things up a bit by putting a bomb on them, or having some of them on fire, but the repeated use of the same models is a pretty common thing in Lollipop Chainsaw.

What I'm liking so far: The music! Punk-rock girl-power anthem ''Cherry Bomb'' from the Runaways is the first song you'll hear and it perfectly sets the tone for the rest of the game. From there forward its all rockabilly punk infused with girly sass and a dash of the golden oldies.

The menus and interface are comic-book inspired with doodles taken right out of a high-school notebook from the late 80's. Pretty awesome! I'm also really digging the grindhouse filter over everything as it gives the whole package a Z-grade movie feel that really works in its favor. Also, I like the quick-cuts, special cinemas, and interuptions that come off like weird advertisements or commercials for the very game you're playing. Mini-games are also entertaining if not a bit simple.

What I don't care for: The story is dumb which is to be expected, but this is a whole new level of stupid. Don't ask questions because you mostly won't get any answers. This is all about the look and feel and not at all about story. That's not always a bad thing, but I feel like there could be more here.

Combat seems a bit rough around the edges at times. I'd like to be able to cancel out of moves so I don't find myself mashing the square button and ending up in a combo I can't get out of. Also, the enemies can behave a bit cheaply sometimes as it takes quite a few hits to stun them before you can finish them, and the bosses have required me to repeat the same tactic of attacking from the front for a bit, leapfrogging behind them, wait for them to turn around again, leapfrog again, attack more, etc.

I'll have more on the game in this week's Moofcast at the end of the week. Check back then for more!



8.June.2012
Moofcast Episode 145: E3 2012 part 2
written by Uno Ill Nino in News
Andrew and Nick welcome back longtime friend and moofer, Paul aka Gungraves to talk about his experience at E3 this year. Its about an hour and a half of jokes, something about games, longing for Dragon's Dogma, nobody playing anything new (aside from Paul's E3 demos) and whatever else was coming into our minds at the time. Oh, and Mister Rogers takes us out on a high note.

Direct Link - Click Here to Download The Show!



6.June.2012
Moofcast Episode 144: E3 2012
written by Uno Ill Nino in News
Nick and Andrew sit down to share their thoughts on the conferences for Microsoft, Sony, and Nintendo at E3 2012. Is your body ready?

Direct Link - Click Here to Download The Show!



24.May.2012
Off With Its Head: A Dragon's Dogma Tale
written by Uno Ill Nino in News

I'm going to tell this story on my podcast later tonight, but I thought I'd share it here too. After the break, a detailed telling of my adventures and near-death experiences in just one of the many quests in Dragon's Dogma.

Warning, if you are very finicky about spoilers, just skip this story as it goes into great detail about one of the major quests early in the game. However, if you don't care about that kind of thing then please do read on. And if you've let others convince you that the quests have are hallow and have no story to them, let my journal entry here serve as a counter-argument to their bullshit.

Hit the jump below for a grand tale....



8.May.2012
Flashback: Gears of War 2 - The First Delta Squad
written by Uno Ill Nino in News
How many of you remember when this was originally posted? I found it while digging through the archives and thought I might bring it up to the front page for a reminder of the time I almost represented gamers on television. The original posting is as follows:

I am the real-life version of Delta Squad's Anthony Carmine. Hit the link and read all about the phone conversation with Spike TV that landed me in the "also ran" category for their upcoming Gears of War 2: The First Delta Squad reality TV show set to air in early November.



8.May.2012
Remembering: The best of the The Moofcast
written by Uno Ill Nino in News
Don't take this as a sign that The Moofcast is going away anytime soon, we just thought it might be fun to post a collection of some of the better bits that have been on the show over the years. Its been nearly 5 years since the show got started, so we have quite a wealth of material to draw from.

So please, send us some feedback on Twitter or your preferred method and let us know which bits you would like to see featured in this new monthly flashback. We can't wait to hear from you! But for now, click the jump below and let us take you back to the first round of our favorite moments.


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