Hi everyone! Since we launched Moofpack.com back in 2008, this layout has served us well. However, we have recently come to the realization that the website needs an overhaul to stay current. Ideas that seemed cool and cutting edge 4 years ago just don't have the impact anymore that we want them to. So, over the summer we will be putting together some changes and bringing a new experience to all of our friends and visitors. You can listen for more details in upcoming episodes of The Moofcast. Stay tuned!
We hosted an eating contest in our room "The Realms" at Midwest Gaming Classic 2012. Mad Catz Inc sponsored the room by providing arcade sticks for us to give away as prizes for tournaments and events like this one. The room was dark most of the time with glowing controllers, LED candles, lanterns, and black light, but for the eating contest and fighting game tournaments, we turned the lights all the way up so people could stand by and watch as well as record more easily. Also, the camera man did not do a pan of the room, but it was packed with spectators!
Moofpack.com hosted tournaments and contests at the 2012 Midwest Gaming Classic. This video shows events from our Street Fighter X Tekken tournament, sponsored by Mad Catz Inc. who provided the amazing Fight Stick PROs for our competitors to use and our winner to take home.
Thanks to our competitors for making it such a fun night of great sportsmanship, many laughs, and inspiring techniques!
Visit MidwestGamingClassic.com for more information on the largest all-encompassing electronic trade show in the midwest.
Visit MadCatz.com to view their product line and make purchases from their store.
This video was created to show off the Afterglow controllers we received from PDP.com for our room "The Realms" at Midwest Gaming Classic 2012. They were a big part of helping us create the atmosphere we were trying to achieve, and it was fun for us to give them away as prizes for visitors and tournament entrants. Thanks again to everyone at pdp.com who helped make this happen for us! Let's do it again next year!
It happened! David Jaffe (Twisted Metal, God of War) is our guest this week for the first half of the show. We talk about Twisted Metal, used game sales, and the game industry as a whole. In the second half, Nick dishes on his new PS Vita before he and Andrew talk about the fantastic Syndicate and SSX. Enjoy!
Since Soul Calibur V arrived on store shelves last week, I keep hearing various media outlets cry foul as if the series has lost its thunder and entered some kind of auto-pilot ''cash-in'' mode with regular releases. I don't know where that's coming from, honestly. In the last 13 years, we've had five true Soul Calibur games. That's not even a bi-annual schedule. Of those releases, only 2 have been during the current generation of hardware.
I'm not starting this review by suggesting that Soul Calibur V has no problems and that any criticism is unfounded, but I want to help put things into perspective where I think others have failed. I'm of the opinion that Soul Calibur V is the best Soul Calibur ever made, at least mechanically. The fighting engine has been refined and made more accessible with a few major changes for the better.
Halo Anniversary came out in November last year, and although I wanted it, I had limited funds and decided to place other games like Dark Souls higher on my list of priorities. My line of reasoning was that even though I'm a huge fan of all things Halo, I could put it off because it wasn't one of those games that all my other friends would be playing and talking about. (Ed.-I was right, by the way)
So here I am, about 2 months later and I am finally getting around to playing the remake of one of my favorite games of all-time. I say its one of my favorites of all-time without any hint of exaggeration or hyperbole. When the original Xbox was nearing launch in 2001, I wasn't really interested until I read EGM's review of Halo: Combat Evolved. I suddenly had to have that game. I talked with my father about it and we got an Xbox shortly afterward. I ended up buying the copy of Halo that day because I was so excited about it.
In the months that followed, I became an obsessive fan of Halo. I would discover a lot of tricks and exploits the game's campaign allowed, mostly on my own. My friends would soon learn that multiplayer was not fun with me, since I would dominate with the sniper rifle. This was my new favorite game, and I knew it like I had designed it myself.
This week Nick and Andrew talk about their impressions of the Kingdoms of Amalur: Reckoning demo that hit this week. We also discuss the Justified Season 3 premiere, Twisted Metal, Resident Evil 6, and "girl gamers" among other things. Enjoy!